Zugzwang

For the Cleveland band, see Zugzwang (band). In chess, zugzwang (German for "compulsion to move", IPA: ) occurs when one player is put at a disadvantage because he or she has to make a move - the player would like to pass and make no move, but the fact that they must make one means they are forced into weakening their position. Normally in chess, having tempo is a good thing, since the player with the chance to move has greater power by being able to choose the "best" next move. Zugzwang typically occurs when all the moves available are "bad" moves, and better moves might be available if the player did not need to move at the current moment.
Zugzwang most often occurs in the endgame when the number of pieces, and so the number of possible moves, is reduced, and the exact move chosen is often more critical. The diagram on the right gives a simple example. Whoever is to move in this position loses the game - they must abandon their own pawn, thus allowing their opponent to capture it and go on to promote their own pawn. Because this is zugzwang no matter who is to move next, this is an example of mutual or reciprocal zugzwang.
Mutual zugzwang is a dominant theme in king and pawn endings in the form of opposition - both players attempt to reach a position with the kings "opposing" each other with the opponent to move; the opponent's king must then "step aside" allowing one's own king to occupy a key position. It is not uncommon to see long sequences of subtle maneuvering with the aim of gaining the opposition. In the diagram on the right, with white to move, if white plays 1. b4? then black draws with 1… Kc8! gaining the opposition. On the other hand, white can win with 1. Kb5, meeting 1… Kb7 with 2. b4.
The game Fritz SaemischAaron Nimzowitsch, Copenhagen 1923, is sometimes called the "Immortal Zugzwang game" because the final position is widely accepted as being an extremely rare instance of zugzwang occurring in the middlegame. It ended with white resigning in this position: White has a few pawn moves which do not lose material, but eventually he will have to move one of his pieces. If he plays Rc1 or Rd1 (see algebraic notation) then …Re2 traps white's Queen; Kh2 fails to …R5f3, also trapping the queen (white cannot play Bxf3 here because the bishop is pinned to the king); g4 runs into …R5f3 Bxf3 Rh2 mate. Other white moves lose material in more obvious ways. Whether this is true zugzwang is debatable however, because even if white could pass his move he would still lose after …R5f3 Bxf3 Rxf3, when his queen is again trapped. The zugzwang theme is extensively used in chess compositions and endgame studies. Other meanings

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