Warlords (Game Series)

Warlords the brainchild of Steven Fawkner is an award winning computer game series that combines role-playing elements with strategy in a fantasy setting. It has been split into two different games lines, the traditional turn-based strategy Warlords series (currently in its fourth edition), and a newer real-time based strategy Warlords Battlecry series (currently in its third edition). Set in the fantasy world of Etheria the games tend to be based on the old good vs. evil premise. Heroes on the side of good are the races of humans (Sirian Knights and the mercantile Empires of Men), elves and dwarves. On the side of evil are the demonic horsemen the Lord of Plague, the Lord of Famine, the Lord of Hatred, and the ever present Lord Bane, lord of death with his henchman Lord Sartek of the minotaurs. The most recent Warlords Battlecry game is based upon the release of fifth horseman from the demonic dimensions. Other races also populate Etheria, including Dark Elves, Dark Dwarves, Barbarians, Orcs, Gnolls, reptilian Srrathi etc., with some races being dropped and added with different games.

Warlords

The first Warlords was created in 1990 by Steven Fawkner, and published by SSG. It featured 8 different clans, which could either be played partly by the computer or by eight different people taking turns. Gameplay consisted of moving units, checking and adjusting production in cities and moving heroes to explore and discover relics and other areas. The goal of this game was to rule the land of Etheria by defeating the other 7 opponents and capturing all 80 cities in the land. Players would have to make alliances and adjust their production to react to various occurrences in the game. Warlords leaves its legacy as one of the progenitors of the strategy and turn-based game market. As games sometimes took many many hours to complete, many players are able to recount marathon sessions of playing the game. An average game with 8 real people playing would take nearly twelve hours or more to play.

Warlords II

Following the success of Warlords, SSG released Warlords II in 1993. As a follow-up game, there were only minor changes made to the gameplay. More units were added, and a visual representation of the combat with units being 'killed off' on the screen was shown. Warlords II had an improved GUI and more elaborate heroes and relics.

Warlords III : Reign of Heroes

After a four year hiatus, SSG developed Warlords III. By this time, the real-time strategy game genre was in full-swing. There was less of a market for turn-based games. Warlords III added a campaign system, along with new spells, new units, new hero abilities and new hero classes to the game.

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