Turtle (Game Term)

In the world of fighting games, especially those of the 2-D variety, a turtle style of play is a defensive style that focuses on patience, positioning, timing, and relatively safe attack options to slow down the pace of the game and minimize the number of punishable mistakes made during the course of the match. This style can be very useful in timed matches, as it allows a player to deal a negligible amount of damage to an opponent, and then win the match by running down the clock. This is apparently the signature style of East Coast players. Compare with: Rushdown Notable turtle characters: Guile, Hibiki, and basically most characters with charge-back specials. Turtling is also a strategy in RTS games such as Starcraft. It involves building up defensive structures to the point of one's home base being nigh-impregnable, then climbing the tech tree and building an army of superior units for a single, massive assault on the enemy base. It is the opposite of a rush.

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