Tremere

The Tremere are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studio's books and role-playing games. Their symbol is a square surrounded by a circle; with an isosceles right triangle drawn at 60°, where the hypotenuse is a tangent to the circle. The Tremere are a clan of tightly-knit magicians. In comparison to the other vampiric clans, the Tremere are especially loyal to their hierarchy. The Tremere were originally a group of human mages from House Tremere of the Order of Hermes. When they found their magical life-extending elixirs started failing due to the growing lack of belief in magic, they started looking elsewhere. They captured vampires of the Tzimisce clan and conducted experiments on their bodies and blood, and figured out how to turn mortals into vampires without the blood bond. Tremere and his six most loyal followers crafted potions of vampirism and consumed them. Almost immediately after their transformation, the Tremere were beset with enemies on all sides: the Tzimisce wanted revenge, the Order outlawed them, and their awakened Avatars left them on the transition to death, taking their magic with them. Tremere crafted the art of blood magic, Thaumaturgy, and they defended themselves. Wanting more power for his bloodline, Tremere found the resting place of Saulot, the Antediluvian founder of clan Salubri, and diablerized him, consuming his very essence and gaining his power. Tremere declared his bloodline a full clan, and started spreading rumours that the Salubri were soul-stealers, and managed to hunt them to near-extinction; it is believed that no more than eight Salubri survive into the Final Nights. When the Camarilla was organized, the Tremere were one of the group's strongest defenders, although the Gangrel and Nosferatu clans harbour deep resentment toward the Tremere due to the warlocks' use of Gangrel and Nosferatu blood to create their gargoyle servants.

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