Times Of Lore

Times of Lore was an early computer-based roleplaying game with a detailed world. It was released for several platforms, including PC, Commodore 64/128, Spectrum, Amstrad, Atari ST, Apple II, and Amiga.
Times of Lore
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Release date: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | 1988
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Platform: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Multiple (see text)
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Developer: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Origin
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Publisher: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Origin
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Genre: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | 4-way scrolling adventure/roleplaying game
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Sucessors: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | -
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Gameplay: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Top-Down View
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Official site: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | -
style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Influences: style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | -

Description

The game takes place in a very complex world, featuring 13,000 screens of map according to the promotional material. There is no loading during the game, which was quite a feat at the time for such a massive environment. The story tells of a kingdom where the monarch has died and the dukes and barons are wrestling for power. Barbarians are threatening to invade, and monsters are pillaging the land. The player must assume the role of one of three heros and unravel the conspiracy and find three magic items. It is possible to get to dead-lock situations which require restarting the game, such as killing important characters who would otherwise have given you certain quests or objects. Killing random peasants is not as dangerous, as staying the night at the inn will make them forget your trespasses. There are many objects to be found in the game, among others a teleportation scrolls, a returning axe la Mjolnir and healing potions. There's a hidden city too, in the middle of the map, behind a forest, if you look for it. It's hard to find as there is no road leading to or from, unlike the other cities. The musical score for the Commodore 64 version was created by Martin Galway, who managed to put 10 songs (over 30 minutes), a random chord generator, sound effects and code for playback into just 923 bytes.

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