The No Game

The No Game is a party game with only one real rule. Sid Sackson wrote about it in A Gamut of Games, but it undoubtedly existed beforehand. Play is as follows:
  • Locate a nice prize.
  • As everyone enters the party, pin a small ribbon on their clothes, one per person.
  • After everyone has arrived, gather them together and give a speech similar to the following:
    • "The object of tonight's game is to collect the most ribbons. To collect ribbons, you must have an opponent say the word 'No' to you. Upon uttering that word, you may promptly collect every ribbon currently pinned on them; they are yours, at least until you say 'No.' Other words, phrases, and actions, like 'Nah,' 'Certainly not,' and a swift slap, are perfectly valid; only uttering the word 'No' causes a lack of ribbons. At time here, the person with the most ribbons wins the game, and receives a nice prize."
  • Play as the speech above states.
While simple in concept, it is surprisingly hard to remove the word 'No' from one's vocabulary; see lipograms for a literary equivalent.

Reference

*Sackson, Sid. A Gamut of Games. ISBN 0-486-27347-4

 

<< PreviousWord BrowserNext >>
charlestown, massachusetts
bic runga
kai
barliman butterbur
workers' compensation
application framework
three musketeers (game)
maczoop
universal pantheist society
breakthrough (board game)
glossary of ring theory
karelia watson
ichat
list of uk airfields
havannah
pie rule
black duck
eochaid airem
road running
asherah
y (game)
baal (demon)
bright
pochard
goldeneye
bathysphere
preparation h
weather gage
cape flats
quadratic form
arthur lowe
john venn
coloured
battle of hampton roads
genetic counseling
ironclad warship
odalys garcia
tauranga campaign
peuelas, puerto rico
david oldfield
analytic number theory
star trek elite force 2
yorkton, saskatchewan
arthur calwell