Tenebrae (Software)

This article is about a game engine, for other meanings see tenebrae.
Tenebrae is a GNU General Public Licensed first-person shooter engine, one of the many Quake engines, it was created and is now mantained by Charles Hollemeersch. Tenebrae is available for Microsoft Windows, Linux and Mac OS X platforms. Tenebrae means darkness in Latin. It is notable for implementing stencil shadows and per-pixel lighting. The potential to use these rendering technologies in a PC gaming engine was already proven by their being known to be part of the game Doom 3 (also by id Software), but the Tenebrae engine then became publicly available in late 2002 before this game was released. A much improved version under the name Tenebrae 2 has been under construction since mid-2003. Tenebrae 2 features major optimizations in the rendering engine (with extensive use hardware acceleration) and full support for Quake 3 maps (as opposed to the less feature-rich Quake map format). Although it is also based on the original Quake source-code, the Tenebrae 2 engine is capable of producing graphics which rival those of many modern closed-source engines (DOOM 3, FarCry, etc.) A single-player game known as Industri uses Tenebrae as its engine.

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