Technical Fall

In amateur wrestling, a technical fall, or technical superiority, is a victory condition satisfied by outscoring your opponent by a specified number of points. In folkstyle wrestling, a differential of fifteen points ends the match regardless of when it occurs. Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match. Under the rules adopted in 2004-2005 by FILA, the international styles moved to a three-period system similar to a "best of three" series; the technical fall wins only the period, as opposed to a pin, which ends the match entirely. The new period-only technical fall can be achieved in three ways:
  • Creating a six-point differential
  • Executing two three-point throws - throws which take the opponent from his feet to the danger position (his back), or grand-amplitude throws which do not end in the danger position
* Executing one grand-amplitude throw ending in the danger position - a throw in which the opponent is taken from his feet to his back while "describing a broadly sweeping arc," according to the FILA rulebook

 

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