Other Definitions stick in the mud (dict)
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Stick In The MudStick in the Mud is a colloquialism used to describe a person who doesn't want to participate in activites suggested by one or more people, usually because they thought their idea was better, yet ignored, or because they believe the activity isn't wholly kosher. Stick in the Mud is a MUD (multi-user dungeon) game with a fantasy theme set during the medieval era. The purpose of the mud is for fun and socialization. It's a non-pkill mud with a friendly minor and adult friendly environment. It's based on ROM but has been heavily modified. The mud's website can be found at http://www.stick.org One can connect to Stick with a telnet client at the address of mud.stick.org:9000. Gameplay Typical with these styles of MUDs, Stick allows players to choose from a wide variety of races and classes with which to develop their skills and attributes. Stick has the following races for player characters: - Human : the standard race
- Dwarf : good warriors and priests, cost 8 creation points
- Elf : good thieves and mages, cost 5 creation points
- Giant : huge, tough warriors, cost 6 creation points
- Hobbit : small, weak and smart, good thieves, cost 7 creation points
- Gnomes : small, strong and dumb, cost 8 creation points
- Draconian (Superrace): strong, resistant to various ailments, good fighters
- Vampire (Superrace): too undead to live, too undead to die
The character classes - Warrior :
- Mage :
- Cleric :
- Thief :
- Highlander (Superclass): grow stronger off the experience of conquered foes
- Mystic (Superclass): little is known about this strange magical class
- Ninja (Superclass): experts in covert operations, skilled fighters
- Paladin (Superclass): noble and trustworthy knights, strong in body and mind
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