Star Wars Combine

History

The Star Wars Combine(website) is a free online player-based simulation revolving around the Star Wars universe. First conceived in 1997 it was the brainchild of Frederic Weymann. Since then it has been in a constant state of development, having passed to the hands of Jehan d'Attenhoven, a student at the Free_University_of_Brussels. The Combine is not affiliated with Lucasfilm in any way, and stands as an entirely fan-developed game.

Gameplay

Originally realised simply through roleplaying, in February 1999 a java-based client entitled CombineCommander, or CCom for short, took over much of the gameplay aspect and allowed a client-based game. By April 2000, the game had grown and evolved to the point where two new programs came in to replace the old client, ICIS and Holocom. These would serve as the main force behind the Combine until the loss of several key ICIS developers forced the administration to begin looking to adopt a new client if the game was to envelope new features and continue in development. In late 2003, Darkness was released, replacing the downloaded components of earlier versions, it is a web-based client that allows far more immersive gameplay than its predecessors

Factions

One of the Combine's greatest strengths is its broad diversity of factions that players can join. Each faction is player-created and while some encompass the canon world of Star Wars such as the Rebel Alliance and the Tenloss Syndicate, others exist solely in the Combine such as the Eidola Pirates and the Falleen Federation. There are typically 50-100 active factions ranging from Medical factions, to pirates and Droid Producers. Each is made up of approximately fifteen players banded together for their in-character purposes.

Economy

The Combine boasts a self-sustaining economy that overarches just about every action in the game. Players are now forced to mine raw materials through mining factions and then process them through individual production factions in order to build ships, vehicles or any other in-game entities. These are then bought, sold and destroyed between the player-base.

Combat

One of the long-standing thorns in the Combine's side is its lack of player-vs-player combat usually seen in other MMORPG. Originally not wanting to release any form of combat that could be seen as potentially biased to particular factions due to an incomplete feature being abused, the development team has recently begun releasing and discussing quick-fix patches to allow some form of retribution between players. --Sherurcij 19:47, Feb 14, 2005 (UTC)

 

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