Stalling (Gaming)

Stalling, in a timed game, refers to obstructing the flow of play while in the lead, in the hopes of maintaining it. Stalling cannot be pursued in games without a time limit, such as baseball or tournament poker, unless to try the endurance of one's opponents. However, it can be pursued in games with defined end-times. For example, a leading team in soccer or football has a strategic interest in slowing the flow of a game-- the team is therefore more likely to maintain the lead. In mental games, the distinction between legitimate deliberation and stalling is difficult to define. Different games deal with the possibility of stalling in different ways. Some allow some forms of stalling, whereas others penalize it.

 

<< PreviousWord BrowserNext >>
walters
wedderburn
showdown in little tokyo
wedderburn, victoria
khasi language
xindi council
the tale of the heike
chlamydiae
them (band)
wanda
m11 link road protest
oundle school
howard jones (musician)
void deck
blended learning
list of state leaders in 1904
nakajima ki 116
the history of the standard oil company
trireme partners llp
north dakota republican party
high school for the performing and visual arts
ram jethmalani
list of commodore 64 games
genghis blues
acidophobic
thermophobic
colzium
ragnar redbeard
pwr2 reactor
gerald hillman
art for art's sake
bramalea city centre
joe coleman (painter)
source port
eli yishai
dimitris tsovolas
aleka papariga
1925 in science
fillmore glen state park
binyamin elon
primestar
bellatrix
dan haggerty
1928 in science