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SolipsisSolipsis is an open-source system for a massively multi-participant shared virtual world designed by Joaquin Keller and Gwendal Simon at France Tlcom Research and Development Labs. It aims to provide the infrastructure for a Metaverse-like public virtual territory. Relying on a peer-to-peer architecture, the virtual world may potentially be inhabited by an unlimited number of participants. A Solipsis entity is a basic element of the virtual world. To exist, an entity should run a Node that may be controlled by a Navigator. Nodes are self-organized in a pure peer-to-peer network where relationships depend on virtual proximity. A Navigator is mainly devoted to act as a Graphical User Interface. Some communication services may be plugged on the Navigator for interaction between entities. The virtual world is initially empty and is only filled by entities runned by end-user's computers. All Solipsis Nodes are functionnaly equal and no pre-fixed infrastructure is required. Therefore, there is no bound on the freedom of the virtual world inhabitants and the imagination of the world-builders and developers. Solipsis currently consists of: - a peer-to-peer protocol over UDP which is used by Nodes. The Solipsis Protocol gives to a Node the ability to ensure the presence of its entity within the virtual world. Moreover, this protocol aims to guaranty the maintaining of some suitable global properties.
- a Node-Navigator Interface: an API between the Node and the Navigator. Currently in XML-RPC, this interface allows a Navigator to control a Node and to retrieve informations on the virtual surroundings.
- a basic implementation of a Solipsis Node and a Solipsis Navigator under licence L-GPL. The Navigator features a 2D representation of the virtual world and chat communications.
See also External links Solipsis Homepage osmp http://www.wired.com/news/games/0,2101,65865,00.html
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