|
|
|
|
|
Snake's RevengeSnake's Revenge is a stealth-based game developed by Konami for the NES. It was released in North America in April 1990 and in Europe in 1991. Originally made as a sequel to Metal Gear with the western market specifically in mind, Snake's Revenge is currently the only Metal Gear game to be considered completely "unofficial," or not at all part of the games' canon (not even as a side-story), as the series' director, Hideo Kojima, had no involvement in its creation. Kojima, who wasn't planning on making a sequel to Metal Gear due to its low sales in Japan, ran into one of the game's developers (from Konami's Famicom division) at a train station in Tokyo. The developer told Kojima that he knew Snake's Revenge wasn't a "true Metal Gear," so he requested that he create a true Metal Gear sequel. Soon after the encounter, Kojima drew up plans for what would become for the MSX. Despite the fact that Snake's Revenge is generally disliked by Metal Gear fans, its importance to the series is quite essential: without it, one could argue, Metal Gear 2 and the following Metal Gear Solid series may have never been created. Kojima has also stated that he enjoys Snake's Revenge and thought it was faithful to the "Metal Gear concept" he had initially envisioned. Although the game's title is simply "Snake's Revenge," its connection to the first Metal Gear has led it to be called a number of incorrect names, including: - Metal Gear: Snake's Revenge
- Metal Gear 2: Snake's Revenge
- Metal Gear II: Snake's Revenge
- Snake's Revenge: Metal Gear II
=Storyline= Set three years after the events of the original game, the U.S. Government discovers that an undisclosed hostile nation is secretly developing mass-produced versions of the original Metal Gear tank from Outer Heaven. Solid Snake, the FOXHOUND operative responsible for the downfall of Outer Heaven, is recruited to lead a three-men team consisting of fellow operatives John Turner and Nick Myer and himself, on a mission to infiltrate the enemy's base. Misconception about the Storyline One aspect of the game which has affected people's perception of Snake's Revenge is the storyline as depicted by the game's instruction manual. At the time of its release, Konami of America (the game's publisher) had a habit of not taking their games seriously, which was reflected on the humorous tone of their instruction manuals, which made several jokes and puns at the expense of the game and paid little or no respect at the game designers' original intentions. Snake's Revenge was no exception. In the instruction manual, the main villain's name (which is actually kept a secret in the game until the end) is given as Higharolla Kockamamie, a play on Ayatollah Khomeini, and one of the main characters (Jennifer) is described as being related to "Ginger from Gilligan's Island". None of these terms or jokes are actually used by the game and while it's clearly evident that they contradict the designers' original intentions, many Snake's Revenge detractors that don't know any better try to justify their dislike for the game with them.
|
 |
|
| Copyright 2005-2009 OnPedia.com. All Rights Reserved |
|
|