Sam And Max Hit The Road

   
Sam and Max Hit the Road is a graphical adventure game, originally released in 1993, published by LucasArts. It was the ninth game to use the SCUMM engine. Based on Sam and Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam, a 6-foot anthropomorphic dog, and Max, a 3-foot hyperkinetic rabbitty thing) across a kitsch, tourist trap pastiche of America (featuring the World's Largest Ball of Twine) in search of an escaped Bigfoot. It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, and the inventory is a separate screen. A similar interface was later used in the Dig. Widely considered the funniest of the LucasArts adventure games (if not overall the best), it was written by Steve Purcell and designed by Purcell along with Sean Clark, Collette Michaud and Michael Stemmle. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack. A sequel - Sam and Max: Freelance Police - originally due to be released in 2004, was canceled by LucasArts in March 2004.

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