Missile Command

align=center colspan=2|Missile Command
lign="center" colspan=2|
a href="/encyclopedia/Video-game-developer" title="Video game developer">Developer: Atari
a href="/encyclopedia/Video-game-publisher" title="Video game publisher">Publisher: Atari
a href="/encyclopedia/Game-designer" title="Game designer">Game designer: Dave Theurer
elease date: 1980
a href="/encyclopedia/Computer-and-video-game-genres" title="Computer and video game genres">Genre: Retro/Fixed Shooter
ame modes: Up to 2 players, alternating turns
abinet: Standard, cabaret, cocktail, and cockpit
ontrols: Trackball; 3 buttons
lign="center" colspan=2|Monitor
rientation: Horizontal
ype: Raster, standard resolution
lign="center" colspan=2|Notes
olspan=2|Developed during the Golden Age of Arcade Games
Missile Command is an arcade video game released by Atari in 1980. It was an immensely popular money-maker for Atari, with many units around the world still outperforming contemporary machines' revenue as late as the mid 90s. The plot of the game is brutally simple: your country is being attacked by an endless hail of ICBMs and as a regional commander of three anti-missile batteries, you must defend six cities in your zone from being destroyed. The game is played by moving a crosshair across the sky background image via a trackball and pressing one of three buttons to launch a counter-missile from the appropriate battery. The game only ends when all six cities have inevitably been wiped out. Like most early arcade games, there is no way to 'win'; it goes on theoretically forever with ever faster and more prolific incoming missiles, until it becomes humanly impossible to stop them all. The game, then, is just a contest in seeing how long the player can survive. Missile Command is considered one of the great classic video games from the Golden age of arcade games. The game is also interesting in its manifestation of the Cold War's effects on popular culture, in that the game features an implementation of National Missile Defense and parallels real life nuclear war which is also impossible to win due to the Mutually Assured Destruction doctrine. In some sense the game is rather demoralizing, since it does not matter if you block 10 missiles or 10,000; the 10,001st one obliterates your home town just as easily as the 11th. For this reason, the game was known to have a powerful effect on some of its players with frequent reports of people having nightmares of nuclear holocaust after extended play.

Ports

Like most top-grossing arcade hits, Missile Command was ported to the Atari 2600. In later years, it was ported to several other systems, such as the Lynx. Having just acquired the Atari label, Hasbro Interactive released a Windows and Sony PlayStation version in 1999, but didn't sell well. Hasbro Interactive released a series of Atari classic remakes around the time, most of which quickly found their way to the discount bin.

Legacy

In 1982 a multi-player sequel was planned but never released. This game would have been identical to the first except with twice as many cities and batteries and the players cooperating to save each other's cities from the onslaught. In 1992 Atari developed a prototype of an arcade game called Arcade Classics for their 20th anniversary. The game that included Missile Command 2 and Super Centipede (an updated version of the original Centipede). There is an open source/SDL version of Missile Command called Penguin Command, and an Amiga clone.

See also

External links

   
Missile Command Missile Command Missile Command

 

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