Marine's Best Friend

Marine's Best Friend (MBF) is a DOS-based source port for the computer game Doom. It is based on TeamTNT's Boom, and adds several new features including high resolution graphics, enhanced monster AI, and emulation of the pre-release beta versions of Doom. It was developed by Lee Killough in 1998 and is now discontinued. Its code was later used as the base of the source port Smack My Marine Up, which in turn was used to construct the Eternity Engine. In 2004 James Haley and Steven McGranahan ported Marine's Best Friend to Windows as WinMBF.

 

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