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KraidKraid is a fictitious green monster from the Metroid series. Kraid first made its appearance in the original NES/Famicom Disk System Metroid game as a part of the miniboss duo (the other one being Ridley). Kraid shoots projectiles such as thorns from its body as its main weapon. Appearances - In Metroid, Kraid is the boss of Brinstar. Interesting to note, artwork clearly shows that in addition to Kraid's size being smaller in this game than it is in all later games and cameos, it also sports a thick mullet of green hair that runs down its back and has only two eyes, as compared to being "bald" and three-eyed since. There is also a fake Kraid that Samus must go through before meeting the real Kraid that is similar in appearance but has a darker shade of green and is rather feeble in comparison with the real one.
- Kraid made its comeback in Super Metroid where it has grown to a brobdignagian size. In this appearance, its body is invulnerable except for its mouth, and is rather easy to defeat, being one of the first bosses Samus fights. There is, as in the original, a fake Kraid who is like a dwarf in comparison (both in terms of size and strength).
- In , Kraid is reminiscent of its appearance in Super Metroid, suggesting that Kraid was meant to be gigantic in the original and did not "grow" between its appearances in Metroid I and Super Metroid. Worthy of notice is the fact that there is no fake Kraid in this game.
- In Super Smash Bros. Melee, Kraid makes a cameo appearance in the background of the Brinstar Depths stage. The arena rotates when he hits it. He also appears as a trophy.
Kraid did not appear in Metroid Prime or Metroid Fusion. Of interesting note is that the Super Metroid version of Kraid is by far the largest. While the Zero Mission and Super Metroid versions both take up two screens in height, the screens in Super Metroid were taller than the Zero Mission screens. Kraid was going to make an appearance in Metroid Prime as a boss (link), and had been modeled and skinned by Gene Kohler. However, time constraints prevented it from being included in the final version of the game.
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