Killer Poke
In
computer jargon
, a
killer poke
is a method of inducing
hardware
damage (i.e., actual physical, irreversible damage) on a machine and/or its
peripherals
by the insertion of invalid values, via e.g. the
BASIC
-command
poke
, into a
memory-mapped
control
register
. The term is used especially of various fairly well-known tricks that can overload the
analog electronics
in the
CRT
monitors
of
bitty boxes
lacking hardware
memory management
(such as the
IBM PC
and
Commodore PET
). A similar trick is reported having been done to
Atari ST
displays.
See also
:
HCF (Halt and Catch Fire)
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