Ken's Labyrinth
Ken's Labyrinth
is a
first-person shooter
DOS
game
, released in
1993
by
Epic Megagames
(now called
Epic Games
), and was mostly
coded
by
Ken Silverman
, who went on to design the
Build
engine that was used in
Apogee Software's
Duke Nukem 3D
. It consisted of three episodes, the first of which was released as
shareware
.
Ken's Labyrinth
is graphically similar to
id Software's
Wolfenstein 3D
in that the levels were designed using a
grid
-based
plane
, resulting in
perpendicular
walls and
textureless
floors and ceilings. Arguably its most astounding feature was the existence of interactive
sprites
and textures, for example, fruit machines. This move towards
engines
allowing greater interactivity was later mirrored by Silverman's Build engine. The game has since been released as
freeware
.
External link
MobyGames' entry
Ken's Labyrinth
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