Ken's Labyrinth

Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games), and was mostly coded by Ken Silverman, who went on to design the Build engine that was used in Apogee Software's Duke Nukem 3D. It consisted of three episodes, the first of which was released as shareware. Ken's Labyrinth is graphically similar to id Software's Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, for example, fruit machines. This move towards engines allowing greater interactivity was later mirrored by Silverman's Build engine. The game has since been released as freeware.

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