Interface Pattern
In
computer science
, the
interface pattern
isn't a specific
pattern
amongst
design patterns
. It's a general
method
for structuring
programs
so that they're simpler to understand. In general, an
interface
is a
class
which provides the
programmer
with a simpler or more program-specific way of accessing other classes. An interface could contain a set of
objects
and provide simpler, higher-level
functions
to the
programmer
(for example, the
facade pattern
); it could provide a cleaner or more specific way of using complicated classes (a "
wrapper
" class); it could be used to act as "
glue
" between two different
API
's (the
adapter pattern
); and much more. Other kinds of interface patterns are:
delegation pattern
,
composite pattern
, and
bridge pattern
.
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