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Hostile IntentHostile Intent (HI) is a mod for the popular PC game Half-Life. While Hostile Intent may seem like the average Counter-Strike clone, it has many features and design decisions that that add realism to the Terrorist/Counterterrorist FPS genera. Key Features - Iron sight aiming system.
- Lack of hip-shooting.
- No death notification.
- Realistic damages.
- Realistic weapons.
- No weapon purchases.
- Terrorist vs. NATO forces
- Slow, intense, round-based gameplay.
Weapons - Terrorist
- Primary weapons
- Secondary Weapons and Equipment (one pistol, 2 slots for equipment)
- NATO
- Primary weapons
- Secondary Weapons and Equipment (one pistol, 2 slots for equipment)
Typical game A typical game starts with you entering the server and picking your team. You can choose to be a member of Terrorist or NATO forces. After choosing your team, you choose your weapons. You can choose one primary weapon, your team's pistol, and 2 equipment items. For example, you can pick a fragmentation grenade for both slots and have 2 fragmentation grenades, or pick flashbangs for both slots to get 4 flashbangs, or any combination. There is no money, as real T/CT teams draw weapons from storage. After choosing all of your equipment, you spawn into the game (provided that the round has just started or you're the first in the server.) As a NATO member, you are usually assaulting. Tangos (terrorists) are usually on defense. Advance to your objective (either to defend it (T) or disarm/read/capture (N) it. Should you come into contact with the enemy, you'll need to right click to bring the iron sights up before you can fire (realism is important in this mod) as you cannot fire without sights. In fact, there are no crosshairs in this game unless you've got a sniper rifle. You can fire from the standing, crouched, and prone positions, listed in order of accuracy. Should you sucessfully neutralize the enemy, there's a key to report that fact over the radio, as death notifications have been removed. Also removed is the number of kills made from the scoreboard. HI is, first and foremost, a team game, and as such the only score is the team score. (sucessful objectives). A word on game speed: Hostile Intent plays slowly. It's more like chess chess than, say, football. Camping is encouraged as being highly tactical, especially when defending someone capturing an objective. Community Hostile Intent has a thriving and dedicated online community at it's online forums and #hostileintent on gamesurge's IRC network. A lot of the community has been around since the beginning of the HI project, across 3 forum wipes, 2 server hosts, and about 4 years of stop-and-start development. The developers constantly post in the forums and request feedback and bug reports, if what they're working on isn't a secret. External links The Official Hostile Intent site
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