|
|
|
|
|
Gauss-legendre AlgorithmThe Gauss-Legendre algorithm is an algorithm to compute the digits of π. The method is based on the individual work of Carl Friedrich Gauss (1777-1855) and Adrien-Marie Legendre (1752-1833) combined with modern algorithms for multiplication and square roots. It repeatedly replaces two numbers by their arithmetic and geometric mean, in order to approximate their arithmetic-geometric mean. The version presented below is also known as the Salamin-Brent algorithm; it was independently discovered in 1976 by Eugene Salamin and Richard Brent. It was used to compute the first 206,158,430,000 decimal digits of π on September 18 to 20, 1999, and the results were checked with Borwein's algorithm. 1. Initial value setting; -
2. Repeat the following instructions until the difference of a and b is within the desired accuracy: -
-
-
-
-
-
3. π is approximated with a, b and t as: -
The algorithm has second order convergent nature, which essentially means that the number of correct digits doubles with each step of the algorithm.
|
 |
|
| Copyright 2005-2009 OnPedia.com. All Rights Reserved |
|
|