Fedex Quest

A Fedex Quest is a common or slang term for a type of mission in a computer role-playing game. It is named after the company Fedex, based on the task at hand. In a Fedex Quest, the player is essentially given one of two options:
  • Go to Place A, find me Object B and return with it.
  • Take Object B to Place A, and return to me.
Sometimes, a FedEx Quest can be the beginning of the game; a simple quest which is interrupted by events which will lead the player character through the main plot.

Reactions to FedEx Quests

Some gamers feel that the simple nature of FedEx quests - or over reliance on them - is a sign of a poor role playing game. Instead of formulating interesting ways for a player to explore the game world, these gamers say, the developers instead use Fedex Quests in order to get the player to explore certain areas. It is argued that, without simple quests such as Fedex Quests, a great deal of time is wasted in-game.

Common examples of FedEx Quests

In the Orc campaign of , the action begins with the main Player Character being asked to deliver a note to a town leader. The note itself is never mentioned again in the game, and only exists to provide a reason why an otherwise solitary character would enter a town moments after badmouthing civilization. The popular role playing game Morrowind uses this form of quest often. Most notable is a quest where the player must return with items in order to be considered worthy of a title. Like many of these quests in the game, the player is allowed to keep the items he finds. The RPG-satire program called Progress Quest is filled with a great deal of Fedex Quests, even though the player literally does none of it.

 

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