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Eye Toy | olspan=2 style="color: white; background: darkgreen;"|Eye Toy | olspan=2 align=center|240px An 'Eye Toy' on a PS2 Slim | | olspan=2 align=center|Specifications: | | latform: | PlayStation 2 | | nterface: | USB | | onnector: | USB 1.1 | | ower consumption | 50 mA | | imensions: | 44 53 89 mm | | eight: | 173 g | | able length: | 2 m | | esolution: | 640480 pixels | | enshead: | Manual focus ring | | olspan=2|This article is part of the PlayStation 2 series | The Eye Toy is a digital camera device for the PlayStation 2 similar to a webcam. The camera is manufactured by Logitech, although newer Eye Toys are manufactured by Nam Tai. The camera is mainly used for playing Eye Toy games developed by Sony and other companies. It also features a built in microphone. It is not intended for use as a normal PC camera, although some people have developed unofficial drivers for it. History The Eye Toy was originally thought of by Dr Richard Marks, who had the idea of connecting a web camera to a PlayStation 2 and using it to play games with. The idea of using cameras in games is not new, as used previously in many arcade games and toys such as the Game Boy Camera, but with the resolution of modern cameras and the processing power of the PlayStation 2 there were new ideas possible. The idea was taken up by S.C.E.E. London Studio, who showed a concept in 2002 with four games. The idea was a success and the hardware was released in Europe in July 2003 along with its first real game, . Design The Eye Toy features a compact design which is intended to be placed on top of the console or television. The camera is mounted on a pivot, allowing for easy positioning and focusing; focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficent light in the room. There is also a microphone built in, for uses such as recording a short video message for someone. Technical limitations Due to the camera's need to "see" the player as they play, the camera can be very finicky about how much light is in the room. Different games have a different tolerance for varying light conditions, with the most touchy of them all being . Games Designed for Eye Toy play - (Sony, 2003)
- (Sony, 2003)
- (Sony, 2004)
- Sega SuperStars (Sega, 2004)
- U Move Super Sports (Konami, 2004)
- (Sony, 2004) - a videophone system for use with the network adaptor
- (Sony, 2004)
- Disney Move (Ubisoft, 2004)
- Nicktoons Movin' (THQ, 2004)
- (Sony, to be released)
Optional Eye Toy features These games have an "Eye Toy Enhanced" label on the box. Cameo Eye Toy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a rudimentary head scanning program that can be used to generate a 3D mapping of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. Games supporting Eye Toy: Cameo Tony Hawk's Underground 2 (activision 2004) References External links
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