Dragon Empires

Dragon Empires was a fantasy massively multiplayer online role-playing game that was in development by UK-based Codemasters. Its main focus was Player versus player clan action to take control of 50 cities in five empires within its world. On 3 September 2004, Codemasters announced that they had ceased development citing technical issues. On 6 September, Dragon Empires producer Gary Dunn explained that their server code was incapable of supporting the number of clients expected for a massively multiplayer game. This prompted a six-week review of the game's viability, which found that the cost to fix the difficulties would be high and the decision was made instead to cancel the title. http://www.codemasters.com/dragonempires/index.php?id=512 Despite the cancellation of several MMOs in 2004, Ed Relf, marketing brand manager at Codemasters, maintained that the tightly packed MMORPG market was not a reason for the discontinuation. http://www.gamezone.com/news/09_13_04_11_07AM.htm The still-kicking Dragon Empires community started a petition hoping to renew development in the game.

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