Doom Gameplay

This page provides information about the gameplay of the computer game Doom.

Overview

In Doom, the archetypical first person shooter, you navigate various levels. Along the way to the exit, you will encounter monsters. To assist you in defeating them, you will find weapons and powerups. You may also need to find switches and/or keys to finish a level. At the completion of each level, you are rated as to kills (the percentage of the monsters on the level that you killed), items (the percentage of certain powerups that you picked up), and secret (the percentage of certain hidden areas you visited). Your completion time (in minutes and seconds) is shown, along with the author-determined par time. Your kills may exceed 100% if the level contains an Arch-Vile monster. The Arch-Vile can resurrect dead monsters, and you get credit for each time you kill them. If the game shows secret 0% it means either that you found none of the secret areas, or that the level contains no secret areas at all. Nearly all the levels supplied by id Software contain secret areas, but it is more common to find user-created levels that do not. In deathmatch mode, you use your weapons against other players.

Monsters

In the following table, Spawn Health indicates how much weapon fire is required to kill each monster (in hit points), and Version refers to the game version the monster first appears in:
  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
onster Description Spawn Health Version
ormer Human Zombie soldier align="right" | 20 align="center" | S
ormer Human Sergeant Tougher zombie soldier align="right" | 30 align="center" | S
a href="/encyclopedia/Imp" title="Imp">Imp Anthropomorphic hellspawn, hurls fireballs align="right" | 60 align="center" | S
a href="/encyclopedia/Demon" title="Demon">Demon Pink, bull-like hellspawn align="right" | 150 align="center" | S
a href="/encyclopedia/Spectre" title="Spectre">Spectre Partially invisible bull-like hellspawn align="right" | 150 align="center" | S
a href="/encyclopedia/Baron-of-Hell" title="Baron of Hell">Baron of Hell Minotaur-like hellspawn align="right" | 1000 align="center" | S
a href="/encyclopedia/Lost-Soul" title="Lost Soul">Lost Soul Flying, flaming skull align="right" | 100 align="center" | R
a href="/encyclopedia/Cacodemon" title="Cacodemon">Cacodemon Floating red spheroid, belches fireballs align="right" | 400 align="center" | R
a href="/encyclopedia/Spider-Mastermind" title="Spider Mastermind">Spider Mastermind Shoots super-chaingun align="right" | 3000 align="center" | R
a href="/encyclopedia/Cyberdemon" title="Cyberdemon">Cyberdemon Fires powerful rockets align="right" | 4000 align="center" | R
ormer Commando Shoots chaingun align="right" | 70 align="center" | 2
a href="/encyclopedia/Hell-Knight" title="Hell Knight">Hell Knight Tamer version of the Baron of Hell align="right" | 500 align="center" | 2
a href="/encyclopedia/Arachnotron" title="Arachnotron">Arachnotron Smallish cybernetic spider align="right" | 500 align="center" | 2
a href="/encyclopedia/Pain-Elemental" title="Pain Elemental">Pain Elemental Floating spheroid, belches Lost Souls align="right" | 400 align="center" | 2
a href="/encyclopedia/Revenant" title="Revenant">Revenant Skeleton-like, fires heat-seeking missles align="right" | 300 align="center" | 2
a href="/encyclopedia/Mancubus" title="Mancubus">Mancubus Both arms shoot fireballs align="right" | 600 align="center" | 2
a href="/encyclopedia/Arch-Vile" title="Arch-Vile">Arch-Vile Propels you into the air, resurrects dead monsters align="right" | 700 align="center" | 2
a href="/encyclopedia/Wolfenstein-SS" title="Wolfenstein SS">Wolfenstein SS Nazi SS troops in secret levels align="right" | 50 align="center" | 2
a href="/encyclopedia/Boss-Brain" title="Boss Brain">Boss Brain Final adversary align="right" | 250 align="center" | 2

Weapons

In the following table, Power is the approximate average damage one shot will inflict (in hit points, assuming a direct hit), and Version refers to the game version the weapon first appears in:
  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
eapon Power Version
a href="/encyclopedia/Fist" title="Fist">Fist align="right" | 11 align="center" | S
a href="/encyclopedia/Chainsaw" title="Chainsaw">Chainsaw align="right" | 11 align="center" | S
a href="/encyclopedia/Pistol" title="Pistol">Pistol align="right" | 10 align="center" | S
a href="/encyclopedia/Shotgun" title="Shotgun">Shotgun align="right" | 70 align="center" | S
haingun align="right" | 10 align="center" | S
a href="/encyclopedia/Rocket-launcher" title="Rocket launcher">Rocket launcher align="right" | 218 align="center" | S
a href="/encyclopedia/Plasma-rifle" title="Plasma rifle">Plasma rifle align="right" | 22.5 align="center" | R
a href="/encyclopedia/BFG-9000" title="BFG 9000">BFG 9000 align="right" | 3130 align="center" | R
uper Shotgun align="right" | 200 align="center" | 2
Cyberdemons and Spider Masterminds take only the direct hit damage from a rocket (average 90 HP), not the additional blast damage (average 128 HP) that other monsters suffer.

Powerups

  • Ammunition: Bullets, Shells, Rockets, Plasma Cells
  • Health Potion, Stimpack, Medkit, Soul Sphere
  • Spiritual Armor, Security Armor, Combat Armor, Mega Sphere
  • Radiation Suit
  • Berserk Pack - makes fists ten times more powerful
  • Backpack - doubles ammo carrying capacity
  • Computer Map
  • Light Amplification Visor
  • Partial Invisibility
  • Invulnerability

References

 

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