Client (Computing)
In
computing
, a
client
is a
system
that accesses a (remote) service on another
computer
by some kind of
network
. The term was first applied to
devices
that were not capable of running their own stand-alone
programs
, but could interact with remote computers via a network. These
dumb terminals
were clients of the
time-sharing
mainframe
computer. The
client-server
model is still used today on the
Internet
, where a
user
may connect to a service operating on a remote system through the
internet protocol suite
.
Web browsers
are clients that connect to
web servers
and retrieve
web pages
for display. Most people use
e-mail clients
to retrieve their
e-mail
from their
ISP
's mail storage servers.
Online chat
uses a variety of clients, which vary depending on the chat protocol being used.
See also
Client-side
Server
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