Amber Diceless Roleplaying Game

The Amber Diceless Roleplaying Game is a 1991 role-playing game set in the cosmology created by author Roger Zelazny for his Amber novels, the first of which was Nine Princes in Amber. In that cosmology, Amber is one of the two true places in the multiverse, the other one being the Courts of Chaos. All the other innumerable worlds (including the Earth) are shadows of them, and only the scions of the two (rather inbred) ruling families can walk between them. The Amber Diceless Roleplaying Game is unusual in that no dice are used in resolving conflicts or player actions. Instead a simple system of comparative ability, and narrative description of the action by the players and game referee, is used to determine how situations are resolved. It was created by Erick Wujcik in the early eighties, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most Amber characters are members of the two ruling classes in the Amber multiverse and they are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue.

 

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