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Act Of War | align=center colspan=2|Act of War: Direct Action | | align=center colspan=2| | | style=width:80px|Developer: | Eugen systems | | a href="/encyclopedia/Video-game-publisher" title="Video game publisher">Publisher: | Atari | | style=width:80px|Designer: | Alexis le Dressay | | ngine: | Unknown | | elease date: | March 15, 2005 | | a href="/encyclopedia/Computer-and-video-game-genres" title="Computer and video game genres">Genre: | RTS | | ame modes: | Single player & Multiplayer | | a href="/encyclopedia/ESRB" title="ESRB">ESRB rating: | Teen (T) | | a href="/encyclopedia/ELSPA" title="ELSPA">ELSPA rating: | +16 | | latform: | Windows | | edia: | 1 DVD | | ystem requirements: | Intel Pentium 4 1.5 Ghz or equivalent CPU, 256MB RAM, 6GB hard disk, 2x DVD-ROM, 64MB Hardware T&L compatible video card, DirectX 9 compatible sound card | | nput: | Keyboard | Act of War: Direct Action is a real-time strategy game developed by Eugen Systems and published by Atari. The game is based on the Command & Conquer concept of modern warfare RTS. The game was released in March of 2005, and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. Previews of the game have so far garnered mostly positive reviews. The game includes a combination of pre-rendered cut-scenes and over an hour of live action film. Live action was shot in Montreal, Canada during the summer of 2004. Pre-rendered cut-scenes were done using machinima technique, wherein one person plays while being recorded from different angles (with all interface elements hidden). The recorded video is then postprocessed and provided with sound effects and dialog. Act of War features many new gameplay elements, including wounded soldiers being immobilised until they can be reached by medical help, the ability to take prisoners, buildings that are realistically destructible, and the ability to create barricades. External links
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