Thief (Character Class)

The thief character class in role-playing games such as Dungeons & Dragons, Final Fantasy, and most MMORPGs are stealthy, dextrous characters who are the only characters who can disarm traps, pick locks, and perform backstabs from hiding. Typically, these thieves are capable of hand to hand fighting or usage of bows, and while stronger than a mage, are outclassed in physical combat by character classes who are dedicated to such talents. However, thieves usually have the highest chance to dodge blows or spells of any class, due to their natural dexterity, which gives them an edge in combat. Also, thieves almost always have some sort of stealth ability, allowing them to disappear from sight; logically following, thieves have the ability to attack while their opponent is unawares, doing massive damage. This is usually referred to as a backstab or sneak attack. However, thieves are usually restricted to the lighter armors, leather and the like, and Thieves can not cast magic. A thief's real talent shines in performing duties of subterfuge: Picking chests, disarming traps, and assassinating key targets. The Thief series of computer games focuses entirely on the lifestyle of a medieval fantasy thief. In the Fire Emblem games, the Thief is one of two classes that can use lockpicks. Their weapon is the sword. In addition to opening doors and chests, they may also steal items from enemy units. However, weapons, magic, and staves cannot be stolen. Although the thief as an archetype in role-playing games achieved popularity through Dungeons & Dragons, in the game's Third Edition the class was renamed as "Rogue", likely since not all stealthy characters are actually thieves. Today, spies, scouts, and detectives, as well as thieves and just about any other character who relies on stealth and/or a broad range of skills, falls under the Rogue class.

 

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