State (Computer Science)
In
information processing
, a
state
is the complete
set
of
properties
(for example, its
energy level
, etc. see
state (physics)
) transmitted by an
object
to an
observer
via one or more
channels
. Any change in the nature or quantity of such properties in a state is detected by an observer and thus a transmission of
information
occurs. In
computer science
,
state
is a concept in
automata theory
which occasionally extends into some forms of
systems programming
such as
lexers
and
parsers
. Whether the automaton in question is a
finite state machine
, a
pushdown automaton
or a full-fledged
Turing machine
, a state is a particular set of instructions which will be executed in response to the machine's input. The state can be thought of as analogous to a practical computer's main memory. the behavior of the system is a function of (a) the definition of the automaton, (b) the input and (c) the current state.
See also
Clumping
State diagram
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