Samurai (Board Game)

Samurai is a German-style board game invented by Reiner Knizia, distributed by Hans im Glck in Germany and Rio Grande Games in the United States. It won the Deutscher Spiele Preis 4th place award in 1999.

Game play

The game board is splt into the four major Japanese islands of Hokkaido, Honshu, Shikoku, and Kyushu, and on every island are a number of cities and villages. Each player has 20 tokens that represent various levels of influence against a certain force-- rice fields, Buddahs, and high helmets. Each of the forces are represented on the board with a plexiglass figurine. At the beginning of the game, players place the figurines one-by-one onto a city or village, with the capital city of Edo containing one of each figurine. Cities may contain two figures, but only if they are different. Villages may contain only one figurine. After all of the figurines are placed each player takes five tokens from their supply. Players then take turns in placing their force tokens on the spaces surrounding a city or village. A player must play at least one token on their turn. These tokens may be played only once per turn:
  • Figure-specific tokens - Printed with a specific force figurine and a number and only influence that particular force.
  • Samurai tokens - A samurai can influence any of the three forces.
  • Swap tokens - Swap this token with an existing token on the board, then move the old token to a new location.
Any number of the following tokens may be played on each turn. These tokens also have a small character printed on the bottom of the token.
  • Ship tokens - Printed with an influence number and a ship icon, but may only be used in water.
  • Exchange tokens - Discard this token and swap the position any two different figurines.
  • Ronin token - A ronin can influence any of the three forces.
At the end of a turn the player takes random tokens from their supply to replenish their hand back to five. Once a figurine is completely surrounded by tokens the player with the highest total of surrounding influence immediately takes the figurine. The figure is placed to the side in the event of a tie. The game is over when all figurines have been claimed by players or set aside due to a tie. The player with the most of any two particular figurines is considered the winner. Otherwise, the player with the highest number of other non-majority figurines is the winner.

 

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