Puerto Rico (Game)

Puerto Rico is a German board game designed by Andreas Seyfarth published in 2002 by Alea in German and by Rio Grande Games in English. Players assume the roles of colonial governors on the island of Puerto Rico during the age of Caribbean ascendancy. The aim of the game is to amass victory points, mainly by shipping goods to the Old World or by constructing buildings. Puerto Rico can be played by 3-5 players, although variants have been published for two. In February, 2004, Andreas Seyfarth released a separate card-game named San Juan based on Puerto Rico and published by the same companies.

Gameplay

The game is played on a separate board for each player, with spaces for city building and island (plantation) building. The plantations produce agricultural products (Corn, Indigo, Sugar, Tobacco and Coffee), which are then processed in the city before being sold for cash (used for building), or shipped to the Old World for Victory Chips. The game uses a novel turn mechanism, in which players pass clockwise round the table a Governor card, allowing them first pick of action cards. Players, going clockwise, pick these action cards and then everyone, going clockwise, performs the action if they so choose. The player who picked the action-card gets an advantage, e.g. he gets one extra man, or he can sell one piece more than the other players in that round.

Strategy

Generally, there are two main lines of strategy in Puerto Rico: the "shipping" strategy and the "building" strategy, although most good players will try to take the best advantage of both.

Shipping strategy

A player performing the shipping strategy will amass the majority of their victory points through production and shipping of goods. Players will generally build production buildings to help produce the goods. During the early game, shippers will gravitate towards corn plantations, because corn in the game is the most efficient to produce. Corn does not require extra manpower or production plants that the other goods do, and thus will give a shipper an early edge against other strategies. In the mid-game, the shipper will want to work towards some of the higher priced buildings to augment their shipping ability. The Harbor provides an extra victory point for each shipment. The Large Wharf gives the player their own ship. The large building, Customs House, gives a player a bonus victory point for every four points acquired through shipping. These buildings, combined with several Corn plantations can prove to be a deadly combination. A shipping strategy, however, is hard to conceal. Players will immediately notice when a player focuses solely on shipping to win the game, and can work against the shipper to block him, by blocking ships with goods he doesn't produce.

Building strategy

A builder's primary strategy will be acquiring enough money to buy buildings, ideally filling all of his building spaces on his card before opponents can react. To do this, however, will require an influx of money or a quarry or two to offset the costs of building. Early builder strategy would consist of acquiring quarries, markets, and other money sources to produce money quickly. As mid-game progresses, the builder will need a solid source of income. Many builders opt to buy the Factory which can provide passive income whenever any player produces. This can sometimes vault a player to a quick monetary victory, acquiring two of the five precious large buildings before the end of the game. The builder will have his share of tribulations, however. Money is difficult to come by, especially in the early game. Going for quick money can draw attention away from better options. Since some of the larger buildings can be scarce, crafty opponents of the builder strategy can lock out the builder from choice buildings.

Awards

Ratings

External links

 

<< PreviousWord BrowserNext >>
thomas willis
anonymous banking
mistress
gidim
uss coronado
third person shooter
charlie watts
charles merivale
list of british field marshals
scrolling shooter
caspar bartholin
richard chenevix trench
kavala
battle of nrdlingen
rutger von ascheberg
karmen stavec
ashikaga, tochigi
johan august sandels
tree warbler
stellar association
richard lower
treatise of pataphysical anatomy
william hunter (anatomist)
university of toronto schools
the globe and mail
national post
further education
palladas
anderson township, hamilton county, ohio
colerain township, hamilton county, ohio
lucius annaeus cornutus
columbia township, hamilton county, ohio
toxandria
crosby township, hamilton county, ohio
social issue
oxana malaya
salvian
delhi township, hamilton county, ohio
coming of age
green township, hamilton county, ohio
harrison township, hamilton county, ohio
governess
medley
miami township, hamilton county, ohio