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Paladin (Character Class)Paladin is a character class in Dungeons & Dragons and later role-playing games, many of which were influenced by D&D. The class is loosely based on historical paladins. The paladin is a holy knight, crusading in the name of a specific god. Paladins are always (at least in Dungeons & Dragons) of the Lawful Good alignment. In addition, the paladin class is one of the most difficult to roleplay due to the singlemindedness and utter devotion to good paladin characters are expected to demonstrate. In older editions of Dungeons & Dragons, the paladin class has the most severe ability score prerequisites. These ability prerequisites were abolished for the 3rd Edition of the game, but a paladin character is still expected to have high scores in order to be effective. Software versions of D&D such as NeverWinter Nights often loosen what few requirements there are for playing a Paladin to simply being lawful good in alignment. This bothers pen-and-paper role-players who see the paladin's limitations as part of what makes it an interesting class to play. The paladin's specialties in Dungeons & Dragons are its high defense, its ability to cast defensive spells, the ability to heal (with the spell 'Lay on Hands'), and especially its proficiency against undead monsters. The paladin is the second character class of Final Fantasy IVs main character Cecil Harvey, after he gives up being a Dark Knight. The paladin character class can also be found in:
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