Hold And Modify

HAM redirects here. For additional meanings, see Ham (disambiguation). Hold-And-Modify (more commonly know as HAM) is a screenmode of the Amiga micro computer. It works by interpreting the data for a pixel as 'copy the colour of my neighbour to the left' (Hold), then 'change that colour' (Modify). This allowed the computer to use a fairly rich palette, even if there were only a few bits available to indicate the colour. A disadvantage was that rapid colour changes within a row of pixels were not possible, so if you tried to encode such a fast change, you would get artifacting similar to the compression artifacts you sometimes get with the JPEG graphics format. Without close scrutiny a HAM8 picture is indistinguishable from a more traditional 16-bit display, and in many cases looks as good as a 24-bit display. In the early days of multimedia, HAM gave the Amiga a small advantage over competing systems, because it allowed the system to display digitized photographs and rendered 3D images at a much more realistic level. On early Amiga systems, only 6 bits could be used to indicate colours. Most screenmodes worked with indexed colours, and only 5 bits for the colour index, meaning the 2^5 (=32) colours could be displayed at most. Some screenmodes allowed the sixth bit to be used as a half-color (the pixels with this bit set would display with half the luminosity.) The HAM mode used 6 bits, two being used to indicate whether the remaining 4 bits were an index in the color palette (16 colours) or a change in one of the RGB components of the color (e.g. hold the red and green components from previous pixel, and modify the blue component.) The remaining four bits were then used as the absolulte value for the modified RGB component. The possible values were :
  • 00 xxxx : use color from palette index xxxx;
  • 01 gggg : keep red and blue components from previous pixel, use gggg as green component;
  • 10 rrrr : keep green and blue components from previous pixel, use rrrr as red component;
  • 11 bbbb : keep red and green components from previous pixel, use bbbb as blue component.
A row of pixels would always start with one of the 16 indexed colours. HAM allowed for a maximum of 4096 colours to be used, because the system used 12-bit colour, 4 bits for each of Red, Green and Blue (2^12 = 4096). Starting with AGA-based Amiga systems (the A1200 and A4000), a pixel could have 8 bits to encode its colour, which allowed for a HAM mode with 6 bits of index or color component. HAM-8 as it was called, therefore allowed 64 base colours, with a maximum of 262,144 colours on-screen from a palette of 16,777,216. HAM was only originally put into the Amigas custom chipset as an experiment. To quote Jay Miner (known as "the father of the Amiga") himself: "Hold and Modify came from a trip to see flight simulators in action and I had a kind of idea about a primitive type of virtual reality. NTSC on the chip meant you could hold the Hue and change the luminance by only altering four bits. When we changed to RGB I said that wasn't needed any more as it wasn't useful and I asked the chip layout guy to take it off. He came back and said that this would either leave a big hole in the middle of the chip or take a three-month redesign and we couldn't do that. I didn't think anyone would use it. I was wrong again as that has really given the Amiga its edge in terms of the colour palette."

 

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