Grue (Monster)

A grue is a fictional predator from the Zork series of interactive fiction games by Infocom. The first mention of grues is the following, ominous sentence:
It is pitch black. You are likely to be eaten by a grue.
Further investigation (by asking the game) will reveal more about their nature:
> what is a grue
The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.
This warning is not to be taken lightly. If the player fails to get back into the light, or activate a light source, death at the fangs of a grue follows promptly. Grues were invented to limit players' options when faced with unlit areas. Without them, a player might attempt to blunder about in the darkness, perhaps (for example) to reach a lighted area beyond a dark passage. The presence of grues ensures that such tactics will fail, and forces players to solve any light-related puzzles first. For comparison, Zork's predecessor, Adventure, used pits to achieve the same result. An adventurer who attempted to move about in darkness in that game invariably fell down a pit and died. Strangely, these pits could never be located once a light source had been acquired. Grues, on the other hand, create no such discontinuity by their absence. According to the Jargon File, Dave Lebling took the name from Jack Vance's "Dying Earth" fantasies, and the word is an archaic English verb meaning to shudder with fear (as in the still-current word "gruesome"). Grues are a staple of the hacker mythos. They have been adopted by several roguelike games, including Ancient Domains of Mystery (ADOM). Grues feature in each of the Zork games. They are never seen in any games of the main Zork series, as they are only able to be found in the dark. However in the game Sorceror, part of Zork's sister series, "Enchanter", it is possible to get a brief description in the following scene:
>FROTZ GRUE
There's a flash of light nearby, and you glimpse a horrible, multi-fanged creature, a look of sheer terror on its face. It charges away, gurgling in agony, tearing at its glowing fur.
Also, in (a text game released in 1998), the player was able to see a grue and its appearance was described in detail. Grues are also present in the Kingdom of Loathing browser-based RPG, as a nocturnal fighting familiar. Zork Nemesis features a book titled "Interview with a Grue". Inside, there is a page with a photo, entirely black, with the caption, "A picture of a Grue in its natural habitat."

External link

 

<< PreviousWord BrowserNext >>
ivan gasparovic
sussan ley
the mark of cain
compsognathus
2ue
the jethro tull christmas album
peter lindsay
fusae ota
kirsten livermore
frithjof schuon
lakonia
crested treeswift
jim lloyd
assembly of first nations
presidential range (green mountains)
circular quay railway station, sydney
milton caniff
sylmar earthquake
mount marcy
stand up
alapana
james younger gang
forced induction
alap
list of ecuadorians
grue (color)
24p
chrono break
laundromat
toshiko akiyoshi
radio 1rph
african hawk eagle
pregnant ranma problem
buwayhid
green acres
mass concentration
fastrak
magnitude (mathematics)
cruelty and the beast
lizard buzzard
accounts of pre mortal existence
tunnel boring machine
uc berkeley graduate school of journalism
cal (program)