Graphics Pipeline

In 3D computer graphics, the graphics pipeline or rendering pipeline is the pipeline that transforms the conceptual model of the 3D world to a 2D raster image. Though a given graphics pipeline may implement one of a variety of algorithms – including Z-buffering, Reyes rendering, and ray tracing – there are certain steps that are common to almost all graphics pipelines:
Viewing transformation
Objects are transformed from their own individual coordinate systems into the coordinate system of the virtual camera.
Hiding
Parts of the scene that will not be visible are discarded.
Lighting and shading
The surface properties of objects are calculated based on the virtual lights in the scene.
Projection
The 3D scene is flattened to a 2D image.

 

<< PreviousWord BrowserNext >>
harold e. robinson
downtown brooklyn
adel nakhla
natchez district
open mike
royal albert dock
minnesota rail service improvement program
uss thach (ffg 43)
nuevo santander
cumberland gap (a74 road)
hezbollah movement in iraq
age of renaissance
maia (novel)
faria alam
pep group translocation
u.s. district court for the western district of michigan
islamic fayli grouping in iraq
michael mcdonald (actor)
footlights revue
king george v dock
uss de wert (ffg 45)
church avenue (new york city subway)
operational support facility
quai d'orsay
clarence "frogman" henry
live frogs set 1
elections in samoa
kapitan dranitsyn (icebreaker)
karakul
billy davis (politician)
list of spanish wars
eastern jebel languages
jebel languages
1899 in ireland
elections in estonia
elections in ethiopia
elections in the gambia
elections in greenland
elections in guinea
elections in guyana
yuri averbakh
siege of przemysl
whispering pines: live at the getaway
1898 in ireland