Geoff Crammond

Geoff Crammond is a computer game designer who specialises in motor racing games. Although better known for his Formula One simulation games on the PC and Amiga platforms, his first motor racing simulator was Revs, a Formula Three simulator that debuted on the BBC Micro platform in 1984. The BBC version of Revs featured just one track, the Silverstone circuit, but the realistic implementation of motor racing physics and artificial intelligence of the computer controlled components gave the game enormous depth and replayability. A Commodore 64 version of the game, entitled Revs Plus, was released in 1986, which added the Brands Hatch track to the game. An enhanced edition of the BBC version was later released which included Brands Hatch, Donington Park, Oulton Park and Snetterton race tracks. The Sentinel was published by Firebird on the BBC Micro in 1986. It was a 3D puzzle game, featuring 10,000 levels, in which the player had to maneuver his way through a landscape of cliffs, trees and boulders to topple the ominous Sentinel. The game was a critical and commercial success. Conversions for the ZX Spectrum, C64, Amiga, Atari ST and PC soon followed. A sequel, Sentinel Returns, was published by Psygnosis in 1998 on the PC and PlayStation platforms. Crammond's attention returned to motor racing simulators. Stunt Car Racer was a slightly offbeat driving simulation, rewarding the player for performing outrageous stunts on a number of courses. Although less serious in tone than his previous simulators, the game nevertheless used an impressive physics engine to offer a realistic driving experience. Ever since the early 1990s, Crammond's primary focus has been on developing the award-winning Formula One Grand Prix series of games. The first game in the series, F1GP (aka World Circuit in the USA), was released by Microprose on the Amiga in 1992 and is essentially the spiritual successor to Revs. It was an instant success, earning a conversion to the Atari ST and PC platforms, but the inevitable sequel, F1GP2, remained in development for three years before eventually being released on the PC in 1995. F1GP3 was released on the PC in 2000 but received only a lukewarm welcome from fans and critics alike. Crammond's series now had considerable competition from other developers, particularly Psygnosis/Sony, who were licensed by the FIA to produce the official Formula One gaming titles. F1GP4 was released on the PC in 2002 and is generally regarded as the most accurate game in the series.

Selected games

Crammond, Geoff

 

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