Dungeondoom (Computer Game)

DungeonDoom is a Doom3 modification which incorporates several key features of roguelike games. In particular, levels are largely composed of mazes, which are generated with a pseudo-random number generator. Levels have stairs leading either to higher or lower levels of the dungeon. The lower the player descents into the dungeon, the stronger the enemies are. Killed enemies drop gold which then can be used by the player in shops to buy weapons and ammo. Much of this functionality is not part of the original Doom3 engine and has been programmed using the built-in scripting language. The modification is highly extensible and the current 2.0alpha and 3.0 builds of DungeonDoom include a magic system and special enemy behaviors. Feature list: - 100 randomly generated maze levels with randomly placed monsters. The strength of enemies increases the deeper you descend. Exits are blocked by pentagrams until all enemies have been spawned - Three player classes: Fighter, Psi-Fighter and Supernatural with varying abilities to wield weapons and/or use magical skills. - Three different difficulty settings with variations in light level, trap visibility, enemy toughness and enemy behavior. - 10 different magical spells with 3 different skill levels each. - Ammunition, potions, scrolls and various light sources are available in shops every 10 levels. - Special enemy capabilities, including paralyzing, blinding, poisoning, teleporting and invisibility. - Traps which cause damage, status effects or level transitions (trapdoors). - Magically summoned pet pinky (credits to tinman). - Refreshment fountains to replenish health or mana. - Hidden doors, which are activated by secret buttons open passages and rooms contgaining tougher enemies and/or special chests.

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