Castle Of The Winds

Castle of the Winds (CotW) is a tile-based Roguelike role-playing game (RPG) running under Windows 3.x, written by SaadaSoft and published by Epic MegaGames. The game was released in two parts: A Question of Vengeance, released as shareware; and Lifthransir's Bane, sold commercially. A license to continue using A Question of Vengeance and a copy of Lifthransir's Bane were sold together. The game is significantly different to most roguelikes in a number of ways. Its interface is heavily mouse based. Many commands cannot be made with the keyboard at all, compared with traditional rougelikes, which are usally controlled completely by keyboard with the mouse being used as a secondary input, if at all. Castle of the Winds also allowed the player to save the game at any point, and to restore saved games after the player character had died - features never seen in a traditional roguelike. The game features 34 spells, 30 of which can be learned and cast by the player character, 90 types of monsters, 3 towns, 40 dungeon levels, some randomly generated, others pre-designed, and many items, which include staffs, weapons, cloaks, armor, boots, and items that hold items (such as backpacks and purses to hold your money). Every item in the game can be normal, cursed or enchanted, with curses and enchantments working the same way is in Nethack It has a plot loosely based on Norse mythology, but—like most Roguelikes—it's basically just about killing monsters (and buying/selling stuff to kill them with, or keep from getting killed). In 1998, the author, Rick Saada, decided to make it public domain and allowed the registered and shareware versions to be freely distributed, but he did not release the source code.

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