Call Of Duty

Call of Duty (released on October 29, 2003) is a first-person shooter video game based on the Quake III engine. This wargame simulates the infantry and combined arms warfare of World War II. The game was produced by Activision and developed by Infinity Ward. In September 2004 an expansion pack to Call of Duty was released titled . It was produced by Activision and developed by Gray Matter Interactive. The Macintosh version was ported by Aspyr Interactive.

Overview

Call of Duty is similar in theme to Battlefield 1942 and in theme and gameplay to . It includes various singleplayer campaigns and missions, from the perspective of a soldier by the name of Pvt. Martin of the United States 101st Airborne Division, Sgt. Evans in the British 6th Airborne Division and SAS, and Sgt. Alexei Ivanovich Voronin in the Russian Red Army. The last of these begins with a scene almost identical (with very similar dialogue) to a scene in the movie, Enemy at the Gates, and ends with the raising of the Soviet flag above the ruins of the Reichstag building in Berlin. Talented actors like Jason Statham and Giovanni Ribisi, as well as talented voice actor Steven Blum, contributed to this game with their voices in the roles of Sgt. Waters (British), Pvt. Elder (American) and Cpt. Foley (American). Michael Giacchino, who previously worked on the Medal of Honor franchise, composed the soundtrack. The weapons portrayed in this game include the M1 Garand, the Kar98k, the Mosin-Nagant, and the Lee-Enfield (the four main long rifles of World War II) along with the Thompson, MP40, Sten and PPSh-41 submachine guns. The machine guns featured in the game are the Bren, BAR, the MP44, and FG42. The game's two pistols are the Luger and Colt M1911. The Kar98k, Mosin-Nagant, and Springfield M1903 are also featured as scoped sniper rifles. Various other weapons, including flak cannons, Panzerfaust anti-tank weapons, M1 Carbine, FG42, and MG42s are used.

Multiplayer modes

The multiplayer of this game is similar to that of most first-person shooters; with arbitrary respawning in deathmatch mode, selection of weapons at the start of the game (and the possibility of selecting to respawn with a different weapon), and relatively fast-paced gameplay. Also, the multiplayer game includes the following modes of game play:

Behind Enemy Lines

Players are automatically assigned to either the Axis or Allied side (with there being fewer allied players). The Allies must evade the Axis and survive as long as possible. Staying alive for a certain amount of time adds points to your score. The Axis must hunt down the Allies and eliminate them. When an axis player eliminates an allied player, he/she respawns on the allies team. The winner is the first player to reach the specified points the server is set to, or has the most points when time runs out.

Deathmatch

Players attack each other and at the end of the time limit, the player with the most points(kills) wins.

Team deathmatch

Players are on one of two teams and attack the other team. The game ends at the end of a specified time limit. The team with the most points(kills) wins. A notable feature of "Call of Duty" team deathmatch is that in contrast to most team deathmatch modes of first person shooters, where the teams will always spawn in the same place; the spawns change depending on the location of teammates. Thus, it is possible to drive the enemy out of a position and have teammates begin to spawn there; at the same time the enemy will begin to spawn in a different place.

Retrieval

Players are placed on teams and have to retrieve or defend documents and return or stop them to a certain area on the map. Generally played with numerous rounds on each map. Team with the specified amount of wins according to the server wins the match.

Search & Destroy

Players on one team have to destroy or protect certain places on the map. Attackers have to either eliminate all defenders, or plant and destroy a certain object. Defenders have to protect the object at all costs. Most maps will have two different objectives that can be attacked, though only one bomb may be planted. Attackers will still win if the planted bomb explodes before axis defuse the bomb, even if all attackers are eliminated. If the bomb is defused, the defenders automatically win, regardless of how many attackers are remaining.

Headquarters

Players are placed on teams and must capture a radio by standing by it when no enemies are nearby. The team with the radio gains 45 points per 45 seconds (time and point rate can be changed) they hold the radio. When the opposing team destroys the radio, a new, neutral radio appears elsewhere on the map. The winner is the team with the most points when time runs out.

Modding

The game has a number of modifications of various levels of content and development. See List of Call of Duty mods.

Call of Duty 2

A sequel to Call of Duty, currently titled "Call of Duty 2" is currently in development by Infinity Ward. In the latest issue of PC Gamer the first screenshots of Call of Duty 2 were revealed, along with basic information on the game and how it will be different than Call of Duty. Currently, the sequel is to be released toward the end of 2005. More about the game will most likely be shown at E3. Call of Duty 2 will be much more non-linear than its prequel, with more openended environments. The developers have said that they aim to do away with the scripted events that were loaded in Call of Duty, although some scripted events will be in the final version of the game. For this, a new advanced AI-system is being used, which is called Battle Chatter System that consists of more than 500 lines of dialogue that your fellow, and opposing, soldiers use. These lines aren't activated by scripted sequences, instead the soldiers react to the environment and use the Battle Chatter System to communicate with each other, instead of having the AI-controlled characters communicate to each other via a form of telepathy. The player will also be able to cope with problems in many different ways such as flanking an enemy position. The engine that is being used for the game is built from scratch and supports bumpmapping and dynamic lightning. The developers also use a type of filter to produce realistic lighting. This will in turn lead to special tactical gameplay elements and many different ways of handling problems. One example is that the player may have more difficulty trying to shoot enemies that are on a rooftop because of the lighting which blinds you. So far Infinity Ward has confirmed that the game will feature several key vehicles and fifteen new weapons.

Other Call of Duty games

Awards

External links

Call of Duty
   

 

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