Advance Wars

Advance Wars is a war strategy game for the Nintendo Game Boy Advance system, and is a continuation from previous "Wars" games on earlier Nintendo systems, such as Super Famicom Wars and GameBoy Wars. The player and an opponent take turns moving troops and attacking. Each can have a total of 50 troops at a time and can move all of them in a turn. To create more troops, the player needs money which is obtained by capturing cities, factories, airports, and seaports. A player can build ground units at factories, sea units at seaports, and air units at airports. These structures can also heal damaged units 2 points at a time by having them wait a turn in the appropriate base, for a variable fee depending on which unit waits there. Ground units can also be healed at headquarters and cities.

CO's

Advance Wars has 10 Commanding Officers, or COs, each with strengths, weaknesses and a CO power that can be used when charged.

Black Hole CO's

Sturm

Strengths
  • Strong attacks (in Campaign)
  • Strong defense (in Versus)
  • Lower movement costs
Weaknesses
  • Weaker defense (in Campaign)
  • Weaker attacks (in Versus)
  • Weak in snow
  • Not useable in War Room
CO Power
Meteor Strike: Drops a meteor that does 8 damage (in Campaign; it's 4 in Versus) to each unit in an area with a two block radius around focal point, increases his strength.

Blue Moon CO's

Grit

Strengths
  • Strong long-range units
Weaknesses
  • Weak direct combat units
CO Power
Snipe Attack: Increases indirect range by 2 and power by 65%

Olaf

Strengths
  • Good in snow
Weaknesses
  • Bad in rain
CO Power
Blizzard: Causes it to snow

Green Earth CO's

Drake

Strengths
  • Strong ships
Weaknesses
  • Weak air units
CO Power
Tsunami: Does 1 damage to all enemy units.

Eagle

Strengths
  • Strong air units that use up less fuel
Weaknesses
  • Weak ships
CO Power
Lightning Strike: Allows all non-infantry units to act again on the same turn but reduces attack by 20% and defense by 30%.

Orange Star CO's

Andy

  • No weaknesses or advantages, can repair units
CO Power
Hyper Repair: All of his units gain 2 HP (cannot exceed 10)

Max

Strengths
  • Strong direct combat units
Weaknesses
  • Weak indirect (ranged) combat units
CO Power
Max Force: Increases direct units attack and movement range.

Nell

Strengths
  • Very good luck (higher damage inflicted)
  • No weaknesses
CO Power
Lucky Star: Increases Nell's luck even more

Sami

Strengths
  • Strong infantry
  • Higher capture rate
Weaknesses
  • Weaker direct combat
CO Power
Double Time: Infantry and Mechs gain attack, defense, and movement bonus

Yellow Comet CO's

Kanbei

Strengths
  • Strong units
Weaknesses
  • Units are more expensive
CO Power
Morale Boost: Increases all units attack and defense

Sonja

Strengths
  • Long range of vision
  • HP is hidden from enemies
Weaknesses
  • Has bad luck (lower damage inflicted)
CO Power
Enhanced Vision: Increases vision by 2 and allows sight into forests and reefs

Countries in the game

There are five countries in the game. Orange Star and Blue Moon reside on the Western Continent. Green Earth and Yellow Comet reside on the Eastern Continent. There is a fifth, final country, Black Hole. They reside on an island between the two continents, to the North. Black Hole is the real enemy in the game but this is not apparent until the end. Advance Wars begins with Orange Star warring with Blue Moon. The war efforts shift around the world until they finally reach Sturm at Black Hole.

See also

External links

 

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