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Advance WarsAdvance Wars is a war strategy game for the Nintendo Game Boy Advance system, and is a continuation from previous "Wars" games on earlier Nintendo systems, such as Super Famicom Wars and GameBoy Wars. The player and an opponent take turns moving troops and attacking. Each can have a total of 50 troops at a time and can move all of them in a turn. To create more troops, the player needs money which is obtained by capturing cities, factories, airports, and seaports. A player can build ground units at factories, sea units at seaports, and air units at airports. These structures can also heal damaged units 2 points at a time by having them wait a turn in the appropriate base, for a variable fee depending on which unit waits there. Ground units can also be healed at headquarters and cities. CO's Advance Wars has 10 Commanding Officers, or COs, each with strengths, weaknesses and a CO power that can be used when charged. Black Hole CO's Sturm Strengths - Strong attacks (in Campaign)
- Strong defense (in Versus)
- Lower movement costs
Weaknesses - Weaker defense (in Campaign)
- Weaker attacks (in Versus)
- Weak in snow
- Not useable in War Room
CO Power Meteor Strike: Drops a meteor that does 8 damage (in Campaign; it's 4 in Versus) to each unit in an area with a two block radius around focal point, increases his strength. Blue Moon CO's Grit Strengths Weaknesses CO Power Snipe Attack: Increases indirect range by 2 and power by 65% Olaf Strengths Weaknesses CO Power Blizzard: Causes it to snow Green Earth CO's Drake Strengths Weaknesses CO Power Tsunami: Does 1 damage to all enemy units. Eagle Strengths - Strong air units that use up less fuel
Weaknesses CO Power Lightning Strike: Allows all non-infantry units to act again on the same turn but reduces attack by 20% and defense by 30%. Orange Star CO's Andy - No weaknesses or advantages, can repair units
CO Power Hyper Repair: All of his units gain 2 HP (cannot exceed 10) Max Strengths - Strong direct combat units
Weaknesses - Weak indirect (ranged) combat units
CO Power Max Force: Increases direct units attack and movement range. Nell Strengths - Very good luck (higher damage inflicted)
- No weaknesses
CO Power Lucky Star: Increases Nell's luck even more Sami Strengths - Strong infantry
- Higher capture rate
Weaknesses CO Power Double Time: Infantry and Mechs gain attack, defense, and movement bonus Yellow Comet CO's Kanbei Strengths Weaknesses CO Power Morale Boost: Increases all units attack and defense Sonja Strengths - Long range of vision
- HP is hidden from enemies
Weaknesses - Has bad luck (lower damage inflicted)
CO Power Enhanced Vision: Increases vision by 2 and allows sight into forests and reefs Countries in the game There are five countries in the game. Orange Star and Blue Moon reside on the Western Continent. Green Earth and Yellow Comet reside on the Eastern Continent. There is a fifth, final country, Black Hole. They reside on an island between the two continents, to the North. Black Hole is the real enemy in the game but this is not apparent until the end. Advance Wars begins with Orange Star warring with Blue Moon. The war efforts shift around the world until they finally reach Sturm at Black Hole. See also External links
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