Abhuman

Abhumans are a race of fictional characters in the miniature wargame Warhammer 40,000. In the 41st millennium, abhumans are descendants of humans who have physically evolved after being isolated on worlds with various environmental conditions. On the controversy about whether they are true humans or not, the Imperium is a bit more liberal than it once was, allowing ogryns and ratlings to be citizens and thus famously recruiting them into the Imperial Guard, but they are still distrusted by Puritan members of the Inquisition.

Beastmen

Beastmen are horned, hoofed, hairy abhumans. They were formerly recruited for the Imperial Guard, where they used their bloodlust to fight for the Emperor and atone for the sin of being born mutants. They were led by individuals called packmasters. Beastmen are no longer seen in Imperial service; no doubt elements of the Inquisition convinced the Administratum that they couldn't be so radically altered from normal humans without being tainted by Chaos. In Warhammer Fantasy, beastmen are always considered to be the Children of Chaos.

Ogryns

Ogryns evolved on high-gravity, low-temperature prison planets. They are huge and stupid but extremely loyal once introduced to the Imperial Cult. It's even said that those who fought as rebels in the Horus Heresy only did so because their superior officers lied to them about which side they were on. Ogryns are used as shock trooops, wielding heavy automatic shotguns called ripper guns, which are also weighted to be used as clubs. They tend to be claustrophobic and thus are difficult to transport in Chimera APCs. They are led by "Bone'eads," who have undergone Biochemical Ogryn Neural Enhancement so they're not quite so stupid. As one might guess, the ogryns are the 40K equivalent of the fantasy ogre.

Ratlings

Ratlings are tiny, hairy-footed abhumans who serve as snipers in the Imperial Guard, although this role is becoming less popular now that pure human special weapon and light infantry squads are fielding marksmen as well. Ratlings also serve as cooks, a skill they no doubt learned in order to feed their own stomachs. They also tend towards kleptomania. They are the 40K equivalent of hobbits.

Squats

Squats originated on high-gravity worlds towards the galactic core, making them short and tough. They seceded from the Imperium during the Age of Apostasy. They are said to have been wiped out by the Tyranids. The race is an equivalent of the fantasy dwarf.

References

  • The Imperial Guard. White Dwarf 109
  • Priestley, Rick (1995). Codex: Imperial Guard. Games Workshop Ltd. ISBN 1872372929
  • Weeds, Ivan; and Davis, Graeme. Ogryns. White Dwarf 110

 

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