3-D Worldrunner

3-D Worldrunner

Factsheet

Developed by: Square   
Platform(s): NES
Genre: Action
# of Players: One
Perspective: First Person, 3D
Release Year: 1987 - NES

Story

Solar System #517 is being overrun by a race of Serpentbeasts led by the evil Grax. It's up to you with your amazing running and jumping abilities -- not to mention your laser cannon -- to run through the eight planets of System #517, leap over bottomless canyons, and destroy the alien beasts!

Overview

3-D Worldrunner (aka Tobidase Daisuken) is a concentration-heavy first person perspective game where the object is to dodge onscreen enemies. You automatically move forward at high speed, and though you can sometimes slow your character down, you cannot stop. Besides the enemies, vast chasms span the width of the playing field which require you to jump. At first, the chasms are simple one-at-a-time events but in later levels they require timing and quick thinking as you make two, three, or several jumps at once and each jump is of a different and unknown length. Release the button too early and you fall to your death; too late, and you overshoot into the next chasm. There are eight levels in the game, corresponding to the eight "planets" you are attempting to save, followed by a large boss at the end which you shoot to destroy. Normally these points are the only sections of the game that allow you to shoot, but powerups are available that give you this ability for the duration of the level as well. Each level gets progressively harder, and if caution is used it is relatively simple to get to the fifth level, at which point the difficulty increases exponentially. You have three lives with the possibility of acquiring more, and you can continue if you hold Down and A while pressing Start (after game over). 3D Worldrunner came with a pair of 3D glasses. Choosing 3D mode and wearing these glasses made the game appear in three dimensions. The colors of each level were applied in such a way as to reduce the annoying color wash effect the red and blue lenses of 3D glasses give the real world, and the effect was gimmicky enough to make the game stick in players' minds long after the play value grew tired. Rad Racer, also by Square, was another game to use this effect. When the player pauses the game, Worldrunner actually sits down and takes a cigarette break, hardly conducive to Worldrunner's eponymous activity, and something that apparently slipped past Nintendo's censors.

Screenshots


See Also

 

<< PreviousWord BrowserNext >>
ian astbury
old bulgarian
webb
greek catholic church
rfa wave knight (a389)
old slavic
music of laos
ouro preto
gisele mackenzie
yoknapatawpha county
louis grenier
andorian
jem'hadar
trill (star trek)
steamboat geyser
dark horse
ghyslain raza
grace slick
body orifice
duke of ancaster and kesteven
hank the angry drunken dwarf
anorthosite
duke of atholl
duke of beaufort
joe
norwalk, connecticut
arduin
milo manara
juscelino kubitschek de oliveira
lisa lampanelli
zhigongtu
long branch, ontario
ukrainian orthodox church
ford windstar
enix
big dumb booster
walter parr
academy special achievement award
dalton mcguinty
arai hakuseki
date masamune
bass baritone
enomoto takeaki
list of prime ministers of japan